Monday, April 29, 2024

Elemental Masters novel - Blood Red (Read for fun)

I picked this up at a Friends of the Library book sale. 

I really like the world building here. Mercedes Lackey goes DEEP into the elemental magic. It's a lot more than just "learn how to cause magic stuff".  It's a lifestyle. Rosa's parents had to move from an urban industrial city to a rural farm town because the city was literally making her sick. Earth magic makes her sensitive to the earth, and the combination of pollution and terraforming was too hard on her. All earth mages are like this. And this is kept up throughout the novel.  It's very consistent. 

The pacing of this story makes me think of a D&D campaign. No, seriously. What you read about in blurb doesn't get started for over one hundred pages. 

The first thing after the prologue is basically the end of one adventure. Rosa and a member of her lodge are in the final stages of hunting a werewolf and a vampire. They do that, they are celebrated by grateful townsfolk, and Rosa's partner decides to stay in that town to help the local chapter of hunters to rebuild. It's like a player had to leave the campaign and this is how he is written out of the story. 

What follows can be seen as downtime for the single remaining player, Rosa's player. She travels, she enjoys first class on a train, and is introduced to a new patron and quest giver, and there's some roleplay and low-stakes games before another player shows up. These two new players and their player characters are introduced by way of the next main quest. 

Oh yes, there is an antagonist who has nothing to do with either of the slay-the-werewolf adventures. He just shows up out of nowhere, Rosa takes care of him like a pragmatic player who rolls a critical hit on her first attack, and he is of little overall narrative significance. 

The Gondor Calls For Aid thing near the end is pretty cool, but disappointing. For as much build-up and pomp that goes into it, the effect is pretty minor. A wide-ranging yet fragile sleep spell and some charm magic assistance, along with a mental map of a dungeon. That's totally what a Game Master would do with powerful NPCs: enable the players to succeed on their own when they normally couldn't.



Trickster Novels gives "Elemental Masters novel - Blood Red" an A+


Click here for my next book reviewDeltora Quest - book 1 - Forest of Silence

Click here for my previous book reviewThe Last Dragonlord

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

New book up! Catalyst for Glorious Change!

Thursday, April 4, 2024

The Last Dragonlord

 What I Liked

*The world building:  For instance! Dragon Lords have an interesting origin, as related by the world's bards, and the fact that they deliberately obfuscate their own lore to keep "truehumans" in the dark is a further interesting wrinkle. Yeah, "truehumans" are actual humans and "truedragons" are actual dragons. Dragon Lords are were-dragons. 

*Sensory detail: The author is fantastic at laying out a scene on paper, whether it is riding out a storm in trade boat, riding through a town market, or flying over the countryside. 

*The use of rotating perspectives: the reader gets a sense for the sprawling intrigue of this regency crisis when they can see how many interested parties are doing stuff outside the council scenes, which would be difficult to convey from a more limited perspective.

*The relationship between the leads.  I was afraid that this would be one of those "dancing around each other until the final page" sort of things, particularly with the love triangle. I was pleasantly surprised to find that this wasn't the case. 

*the ending: No cliffhanger or last-minute "got-cha". It is a satisfying resolution. 

What I didn't like

*The pacing: It takes forever for this book to get anywhere. About 100 pages pass before the two leads met face-to-face, and that was a "didn't recognize/get their name" sort of meeting. 

*The rotating perspectives: So many perspectives switching so quickly, and each one introduces more characters, often new characters that might not show up again until much later, it's hard to keep them all straight. I often found myself thinking "Who is this guy, and what is his deal again?"  It also contributes to the very slow pacing. 

*The climax (not the ending): A lot of Drama-Preserving Handicaps being thrown around in an attempt to maintain tension. At one point, I had to roll my eyes at a particularly egregious one. 

Trickster Eric Novels gives "The Last Dragonlord" a B+


Click here for my next book review:  Elemental Masters novel - Blood Red (Read for fun)

Click here for my previous book review PathFinder - First Edition - Core Rulebook

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.


New book up! Catalyst for Glorious Change!