This book is basically arts and crafts + choose your own adventure with a frame narrative to pull everything together. An elder wizard, Cornelius Rumstuckle, has been chosen by the Wizard's Guild to teach anyone who picks up the book how to use magic. The bulk of the bulk is written as lessons for the trainee/reader and the last bit is the "Wizard's Journey" which serves as a test for the trainee/reader.
It is written so that it sounds as though
the elder wizard is talking to the reader instead of sounding like a schoolbook, such
as Cornelius anticipating questions and responses. Of course, this is a work of
fiction so that's not actually happening but it is remarkable how it keeps up
the act. After making the four magic tools, for instance, he says that the
trainee/reader is not going to be taught how to use them for anything until they have
"joined the guild", that is, finished the book.
It is the magic tools that made me pause reading the book for a while. One of them is making a fan from bird feathers and they have to be found on the ground (gifts from the birds, as Cornelius puts it). Not only is that time consuming (and possibly unhealthy via disease) but it can be difficult in some areas. Combine this with how the trainee/reader is not supposed to read lessons out of order, and you have a recipe for someone putting the book away and forgetting about it.
It is the magic tools that made me pause reading the book for a while. One of them is making a fan from bird feathers and they have to be found on the ground (gifts from the birds, as Cornelius puts it). Not only is that time consuming (and possibly unhealthy via disease) but it can be difficult in some areas. Combine this with how the trainee/reader is not supposed to read lessons out of order, and you have a recipe for someone putting the book away and forgetting about it.
There's also the
"magic" of astrology, where a wizard can look up connections between
activities and constellations and/or planets and do a little ritual which
supposedly helps in mundane tasks, like finding a rare music CD. Yeah, the magic is doing
things the non-magical way with invisible and unnoticeable back up. At least there's still the "you'll be taught the big stuff later" thing as with the magic tools.
However, at some points, the
author doesn't try. Like the magic method of memory, which is the Memory Palace
method started up by an ancient Greek who the author says was never magical.
The "Wizard's
Journey" at the end is a choose-your-own-adventure thing. Out of all the
lessons from earlier in the book, only the astrology stuff is really necessary.
I find it annoying because of the numerous fake outs. The ending, where the
trainee/reader finds the entrance to the Wizard's Guild tells the trainee to
send a letter to the publisher saying as much. I haven't done that because this
is an old book so whoever was responsible for responding is probably not doing it
anymore.
Bottom line is that
this is a fun read. It is certainly better at the "I want to be a wizard"
wish-fulfillment angle than any novel due to its frame narrative.
Trickster Eric
Novels gives "Book of Wizardry" a B
Click here for the next book review (for fun): World of the Shining Prince
Click here for the next book review (for fun): World of the Shining Prince
Click here for the previous book review (request): Gothon's Campaign
Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).
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