This is a series that I discovered on Tvtropes. I find a lot of fun stuff over there. We tropers like documenting things and this one is new (to me at least). I will examine Plot, Character, and Polish before assigning a grade. Also, I should mention that this review is specifically for the manga adaptation of the light novel.
PLOT
While the premise is simple enough, someone from contemporary real-life Japan inhabiting a role in another world, it becomes more complicated. Several twists are quickly introduced. One of these is that our protagonist finds herself in the role of a game's villain, Katarina Claes, and she realizes this seven years before the game's story begins. As a result, she resolves to avoid the "doom" that awaits her (character), and in doing so, she sends the entire game's plot "off the rails" before it even starts.
I like this development. Not only does it have a clear and focused goal for the prime story and its heroine but it quickly moves away from this origin. Katarina is no longer following the game's script so any advantage she has of such knowledge is increasingly moot. It also provides a fitting and reasonable excuse for being Oblivious-To-Love as is common for leading characters in this genre. She truly believes, with sound justification, that no one is going to fall in love with her because she's not the game's heroine but an obstacle for said heroine.
There is no preamble to get this plot going. The manga devotes one page and four panels to Katarina's past life, and only to introduce the founding idea of this past life playing the dating game, Fortune's Lover. Then Katarina quickly realizes how much trouble she could be in and takes appropriate measures. No time is wasted making her appear "ordinary" or "relatable", aside, of course, from her desire to avoid death or exile, which is very relatable.
This volume is structured as encounters with the game's love interests/capture targets and the other two rivals. They may look like loosely connected short stories but they are linked by Katarina's desire to avoid doom. Besides, they take place over years so it doesn't feel rushed or contrived. It's basically slice-of-life otherwise.
This story is a lot of fun. Katarina's doom counter-measures make perfect sense to her and are fully explained to the reader but her family and noble peers are baffled by them. Thus, hilarity ensues when she starts farming as a hobby or throws a toy snake at people. The "Council of Katarinas" is my favorite running gag. Beyond comedy, there are sincerely touching moments such as Katarina's attempts at bonding with her adoptive younger brother, Keith, and finding a romance novel buddy in Sophia.
CHARACTERS
Our heroine and the in-universe game's villain is Katarina Claes. She is a delightful character. The mixing of her memories has made her a friendly and done-to-earth sort of person, considering social debuts to be a hassle and would rather make friends than climb the social ladder.
Her sense of self and identity is interestingly crafted. We don't get any picture or idea of what her past self (henceforth referred as "the monkey girl") is like except from Katarina herself (other than the video game thing, naturally). She thinks of herself as "Katarina Claes" with eight years of memories as such. Her previous memories function like a USB data drive in that they are extra memory but otherwise don't interact with the main computer, so to speak. She doesn't mourn her death or try to return to her life as "monkey girl"; this doesn't even occur to her. Why would it? She is Katarina Claes and that is not her life (anymore).
Another part of her that is fun and interesting is the balance between opposite traits. She is quite the tomboy, enjoying tree-climbing and farming as hobbies, but knows how to act lady-like when necessary, due to her mother's diligence in teaching her decorum. She has rational and pragmatic reasons for the things she does but she also has strange behaviors such as consulting a Council of Katarinas where one of them has a mustache.
I could write as much about the other characters but that would take too long. I will select Alan Stuart, the fourth prince of the setting as an example.
He has numerous traits but is not defined by any one of them, thus making him more than a two dimensional character. He suffers from an inferiority complex due to comparisons with his twin brother, Jerod, which makes him weepy when they share a conversation, but is boastful and confident in situations that exclude him. He shows determination in his tree-climbing duels with Katarina but not so much stubbornness that he cannot become her friend in the process. His piano skills are magnificent (even if his brother is better).
POLISH
As this review is for the manga adaptation, I can only speak of the art work in this section. It is cute. It is soft and warm and perfectly suited for the light-hearted comedy of the story. Being as the cast are all nobles, they get some fancy clothes which the artist does a splendid job with as well.
Trickster Eric Novels gives ""My Next Life as a Villainess: All Routes Lead to Doom" volume 1 an A+
Click here for my next book review: Picture History of the American Civil War
Click here for my previous book review: Mahou Sensei Negima! Omnibus #9
Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).
His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback
PLOT
While the premise is simple enough, someone from contemporary real-life Japan inhabiting a role in another world, it becomes more complicated. Several twists are quickly introduced. One of these is that our protagonist finds herself in the role of a game's villain, Katarina Claes, and she realizes this seven years before the game's story begins. As a result, she resolves to avoid the "doom" that awaits her (character), and in doing so, she sends the entire game's plot "off the rails" before it even starts.
I like this development. Not only does it have a clear and focused goal for the prime story and its heroine but it quickly moves away from this origin. Katarina is no longer following the game's script so any advantage she has of such knowledge is increasingly moot. It also provides a fitting and reasonable excuse for being Oblivious-To-Love as is common for leading characters in this genre. She truly believes, with sound justification, that no one is going to fall in love with her because she's not the game's heroine but an obstacle for said heroine.
There is no preamble to get this plot going. The manga devotes one page and four panels to Katarina's past life, and only to introduce the founding idea of this past life playing the dating game, Fortune's Lover. Then Katarina quickly realizes how much trouble she could be in and takes appropriate measures. No time is wasted making her appear "ordinary" or "relatable", aside, of course, from her desire to avoid death or exile, which is very relatable.
This volume is structured as encounters with the game's love interests/capture targets and the other two rivals. They may look like loosely connected short stories but they are linked by Katarina's desire to avoid doom. Besides, they take place over years so it doesn't feel rushed or contrived. It's basically slice-of-life otherwise.
This story is a lot of fun. Katarina's doom counter-measures make perfect sense to her and are fully explained to the reader but her family and noble peers are baffled by them. Thus, hilarity ensues when she starts farming as a hobby or throws a toy snake at people. The "Council of Katarinas" is my favorite running gag. Beyond comedy, there are sincerely touching moments such as Katarina's attempts at bonding with her adoptive younger brother, Keith, and finding a romance novel buddy in Sophia.
CHARACTERS
Our heroine and the in-universe game's villain is Katarina Claes. She is a delightful character. The mixing of her memories has made her a friendly and done-to-earth sort of person, considering social debuts to be a hassle and would rather make friends than climb the social ladder.
Her sense of self and identity is interestingly crafted. We don't get any picture or idea of what her past self (henceforth referred as "the monkey girl") is like except from Katarina herself (other than the video game thing, naturally). She thinks of herself as "Katarina Claes" with eight years of memories as such. Her previous memories function like a USB data drive in that they are extra memory but otherwise don't interact with the main computer, so to speak. She doesn't mourn her death or try to return to her life as "monkey girl"; this doesn't even occur to her. Why would it? She is Katarina Claes and that is not her life (anymore).
Another part of her that is fun and interesting is the balance between opposite traits. She is quite the tomboy, enjoying tree-climbing and farming as hobbies, but knows how to act lady-like when necessary, due to her mother's diligence in teaching her decorum. She has rational and pragmatic reasons for the things she does but she also has strange behaviors such as consulting a Council of Katarinas where one of them has a mustache.
I could write as much about the other characters but that would take too long. I will select Alan Stuart, the fourth prince of the setting as an example.
He has numerous traits but is not defined by any one of them, thus making him more than a two dimensional character. He suffers from an inferiority complex due to comparisons with his twin brother, Jerod, which makes him weepy when they share a conversation, but is boastful and confident in situations that exclude him. He shows determination in his tree-climbing duels with Katarina but not so much stubbornness that he cannot become her friend in the process. His piano skills are magnificent (even if his brother is better).
POLISH
As this review is for the manga adaptation, I can only speak of the art work in this section. It is cute. It is soft and warm and perfectly suited for the light-hearted comedy of the story. Being as the cast are all nobles, they get some fancy clothes which the artist does a splendid job with as well.
Trickster Eric Novels gives ""My Next Life as a Villainess: All Routes Lead to Doom" volume 1 an A+
Click here for my next book review: Picture History of the American Civil War
Click here for my previous book review: Mahou Sensei Negima! Omnibus #9
Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).
His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback
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