Saturday, October 5, 2024

Escalation in novels BAD; What You Should Do Instead

 Hello!

Now that I have your attention, I'll finish my sentence: Escalation in a novel is BAD when it is simply for the purpose of escalation; what you should do instead is fulfillment and variation. Escalation for its own sake is boring, because it's just more of the same. A battle against 1d8 wolves is fundamentally the same as 1d6 wolves (Just ask Ginny Di in her video about making encounters not suck. That video has great advice). I'll layout the issue with escalation and then provide some examples from anime, movies and tabletop games of how to resolve this. 

You should only escalate your story if it leads to the advancement of a plot or the completion of a character's goal. Escalation for the sake of escalation is actually a narrow way to write, which locks you into a particular narrative arc. 

For instance, it's great if you want to write a tournament style story.  With each victory, the protagonist climbs to a higher rank, and therefore each opponent should be a tougher challenge than the last. How else did the opponent last this long in the tournament? But if your protagonist is just wandering around a countryside, how are you going to escalate that? Make each area coincidently more dangerous than the last? You might find it difficult to hype up each new random opponent outside the structure of a tournament.

(Did you realize I was talking about Pokemon?) 

I remember a class, way back in Elementary School, when our teacher had us read this "story". It was about a kid eating a cookie. Then he ate a bigger cookie and then a much bigger cookie and then an even BIGGER cookie. Then she asked us if that was a fun story. I think it had to do with vocabulary, you know, using words like "giant", "huge" and "titanic" instead of repeatedly using "big", but it works for the case of escalation in novels as well. 

That story is escalation in its simplest form. It's about the kid eating cookies, and it escalates by him eating bigger cookies.  Does the escalation make that story better? No. 

What if the story began with his goal of eating the world's biggest cookie, as part of some "break the record" sort of ambition, and this had some great personal significance to him? Then the escalation serves a purpose. Eating that bigger cookie is a step on the road to the fulfilment of a goal, which can serve as a narrative arc. 

Or what if, instead of just cookies, the story included other deserts, like pie, which would require tableware to eat without getting messy, or ice cream in a hot area, so he would have to eat it quickly and risk a brain freeze. Doesn't that sound more interesting than a kid eating progressively bigger cookies? 

In the famous manga and anime, Dragon Ball Z, we find an example escalation that can get boring as well as an example of how variation can mitigate this. 

The Namek saga is infamous for being very long, and its climactic battle with Frieza even more so. This can be seen as a simple case of escalation: battling through Frieza's minions from weakest to strongest and then Frieza himself, who goes through a series of transformation that reveal more of his true power. Very little actually happens plot-wise or character-wise. 
(Personal aside - I really like Dragon Ball Z. I watched it every afternoon on Toonami after school. I watched the original Dragon Ball, G-T and Super.) 

There is one particular area of this very long arc that is different, and that is the battle with the Ginyu Force. These are Frieza's Elite, and they have some variation to them. Guldo, for instance, is the weakest of the bunch. In fact, Krillin and Gohan outclass him in terms of straightforward combat power. However, Guldo has more than straight-forward combat power. He can read minds and freeze time. He is very unusual in this regard, and that makes his battle different in nature. He is like a palate cleanser in that regard, because his teammates are more straightforward. Then we get to Captain Ginyu himself. He is a body-snatcher. He can force someone to switch bodies with him, which he does when he starts to lose. He'll even deliberately injury himself before doing so to handicap his opponent. Again, this is a variation that makes him more difficult to defeat than simply beating him into submission. 

Another example of variation comes from Yu Yu Hakusho. 

In the aftermath of the Dark Tournament arc, the protagonist, Yusuke, has become the tournament's champion. He won by overpowering this tall, imposing brute of a fighter. You might think that his next opponent would be stronger, more powerful, and more of a threat, right? No. The very next group is actually weaker than him, but they have particular abilities that bypass simple power: causing paralysis by stepping on the target's shadow, creating a field where certain actions are forbidden and supernaturally restricted, or like in the Dragon Ball Z example, mind-reading. These requires Yusuke and his friends to think in ways other than "punch the bad guy really hard". This is deliberate on the part of Yusuke's mentor, who feared he would stagnate otherwise.

These are old shows. It's not a novel technique. Yet, in the aftermath of the MCU's Avengers: Infinity War and End Game, a youtuber posted a video saying what a terrible precedent it set for cinema. Viewers would be impossible to please, they said, because they would keep demanding escalation: more heroes, bigger stakes, more, more, more. But no. That wasn't the case. The very next MCU movie was Ant-Man and the Wasp, which was very (pardon the pun) small scale. Two heroes trying to save one person by finding them in the (to be laconic) wilderness, that's it.

Finally, Dungeons and Dragons. This classic tabletop roleplaying game shows what I mean by avoiding escalation for fulfillment and variation. 

High-level play doesn't happen much. Players seldom reach level 20, the highest level in fifth edition, and when they do, they seldom stay there long. This is because it gets boring. Their characters have likely completed their character arcs by then. The story of the campaign might be over. Furthermore, many Dungeon Masters just throw tougher monsters at them as a way of escalating the challenge. This runs into what is called the "Chunky Kobold Problem". 

A kobold is one of the weakest monsters: small, fragile and weak. A Tarrasque is one of the most powerful: big, tough and strong.  Yet, fighting the latter is fundamentally the same as the former. It just takes longer. If used for the simple purpose of escalation, then the Tarrasque is just a big and chunky kobold. 

Enter the infamous "Tucker's Kobolds". These little guys come from a short story where they are shown to terrify high level players with their creative tactics and refusal to fight directly and openly. They are not stated to be any more powerful than standard kobolds, but they lean heavily into the Kobold lore of being master trap makers. By using a variety of tactics, they can force player-characters much more powerful than them to think creatively as well. Suddenly, fighting kobolds is a multi-faceted event. It's not about more kobolds or more powerful kobolds or any sort of escalation. It's about what these particular kobolds can do and why the players are willing to mess with them. 

As for the Tarrasque, the Dungeon Dudes present many fine uses for this creature that avoid making it a big and chunky kobold. 

(Another personal aside: The Dungeon Dudes are awesome. They have so many videos on so many aspects of the game. Really deep and creative stuff, and their advice is system agnostic. You can even use it for novel writing). 

One of the many ways they suggest running a Tarrasque is to introduce it EARLY in the story, when the player characters have absolutely no chance of defeating it outright. It is not a mere monster but a force of nature; you don't defeat it, you survive it. Gaining strength, developing powers, finding special magic weapons, all these are driven by the goal of ultimately defeating this ultimate monster. Thus, rather than some novelty to throw at high-level players who need something tough to beat down, it is instead the fulfillment of a narrative arc and the climax of a campaign. 

...This is long. It's a bigger topic than I expected. I might write another post on a specific aspect later on. 

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

New book up! Catalyst for Glorious Change!

Sunday, August 18, 2024

Appeal of an Overpowered Protagonist - Part 5 - I Swore an Oath

Welcome back to this series. It's been a while. Now that I'm doing book reviews by request only, you can expect more posts like this one, about the craft of writing itself. 

Here I explain the appeal of a protagonist being "overpowered". That is, possessing overwhelming ability that would supposedly remove all conflict and tension from a story, and why an author would want to do this intentionally. There can be many reasons for this, as the index at the bottom of the post will show. 

Today's topic is "I Swore an Oath". 

A character may possess outstanding ability in a field that enables them to conquer any threat and overcome any challenge, but they refrain from doing so because of an oath they made. This shifts the tension from "can they resolve conflict X at all" to "can they resolve conflict X without breaking their oath"? 

This enables the author to present the character as something other than an underdog and still show them struggling. It also provides context for a deeper conflict than "defeat the bad guy". It brings up questions such as "is this victory more important than the oath", which naturally has a different discourse depending on the context. Cheating in a sports tournament after promising to play fair would be different than a duel to the death, and this is without considering the results of such a contest. The sports tournament could involve prize money needed for a loved one's medical bill, for instance, and the duel to the death could be a matter of slighted pride.

For the purpose of illustration, I will reference Ruroruni Kenshin. This is a classic anime from the 90s, long before the isekai genre rolled in. I watched this every day on Toonami. Good times. 

Anyway, the central character here, Kenshin Himura is a superlative swordsman. He has killed so many people during a recent war that he became known as "Hitokiri Battosai", in other words, the man-slaying master assassin. With his ability to kill basically anyone he wanted, he helped win that war and overthrow an oppressive government. Then he watched his benefactors become the new oppressors. This, plus other personal tragedies, have led him to swear an oath to never kill anyone ever again. 

At the start of the story, he vastly outclasses every opponent faces. The first time the audience sees him fight, the fight ends in his favor very quickly. His first notable opponent, Sanosuke Sagara , is so notable for being able to endure more than one hit (in fact, it took a flurry of hits to bring him down). It is not until later in the story, when Kenshin fights Saito, that he is truly challenged when fighting seriously. Is this boring? Not at all. 

This is because the tension of these fights is never "will Kenshin defeat the villain".  Defeating the villain is, in fact, a secondary concern. What he actually wants to do is protect others, typically his circle of friends at the Kamiya Kasshin-ryu dojo. The tension lies on how he can do this without breaking his oath. 

That first villain I mentioned, Kenshin broke the fingers of his left hand to prevent him from holding a sword (the guy already had the thumb of his right hand broken by someone else). As for Sanosuke, Kenshin wore him down and then befriended him. A third instance, late in the story, after the fight with Saito, is crippling an opponent by exploiting a physical weakness through clever dodging. When he can't do this, and thus feels pressured into reaching for a lethal solution, that's when the tension gets really high. 

What I refer to is the conflict with Udo Jin-e, Kenshin's fellow man-slayer from the recent war. When he clashes with Kenshin, the result is the opposite of what the audience has become used to. It is Kenshin who is overwhelmed, and Jin-E is disappointed. 

Jin-E doesn't want to fight the weak. That's not why he has continued to be a man-slayer in the years since the war's conclusion. He knows that Kenshin is holding back, and so he provokes Kenshin into taking him seriously. He kidnaps Kaoru Kamiya, Kenshin's love interest in the main narrative, to force a second and more serious confrontation, and when that proves insufficient, he subjects her to a hypnotic technique that paralyzes her lungs. If Kenshin does NOT kill Jin-E, then Kaoru will suffocate. 

This is the highest point of tension for the series thus far, and still, it is NOT about whether Kenshin will defeat Jin-e. The way the author has constructed the series and this particular event, it is clear that Kenshin will definitely win if he fights seriously. He knows it, Kaoru knows it, and Jin-E himself knows it. All three of them also know that fighting seriously will break Kenshin's oath, which will have terrible consequences for him personally. 

The question then shifts from the straight-forward and simple "can Kenshin defeat Jin-E" to the more complex and interesting "what is more important to Kenshin? His mental wellbeing/his metaphoric soul, or Kaoru's life?"  The resolution to this scenario is likewise a matter more complicated than a simple defeat. 

All of what I have written is exclusively about the fight scenes in isolation. None of the above includes the context of the setting: the Meiji Restoration, the anti-sword law, western influence etc. The series has no need to position Kenshin an underdog in any given fight. It doesn't need to spawn incrementally stronger enemies to maintain narrative tension. It can produce all the tension it needs while allowing Kenshin to be a master swordsman, and all because of the oath. 

Index of the Appeal of Overpowered Characters series:


 The Appeal of Overpowered Characters - Part 1 - No Need for an Underdog

 The Appeal of Overpowered Characters - Part 2 - The Meaning of the Fight

The Appeal of an Overpowered Protagonist - Part 3: What is Gained

The Appeal of an Overpowered Protagonist -  Part 4: Super Combat Power does not Create


Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.


New book up! Catalyst for Glorious Change!

Saturday, May 11, 2024

Deltora Quest - book 5 - Dread Mountain

Due to the nature of how I found this series, I started this book immediately after book 1. I wasn't lost at all. I could pick up immediately where I left off, without even reading the recap. That's amazing. To write sequential books that share a strong continuity but with minimal confusion if as many as three are skipped is impressive. There's a list of which gems the party has recovered and some stuff about how this guy named "Doom" saved them from a spot of trouble, but that's all.

Again, the Tabletop Roleplay Gaming vibe is strong. Explore the environment, befriend NPCs, travel to a dungeon and solve puzzles to traverse the dungeon. There's even diplomacy-style checks that can replace combat. All the way to, once again, the final boss and quest rewards. One thing in particular that I want to highlight is a part where Lief has a moment that can be described as "Oh yeah! I have a thing in my inventory that I forgot about till now which can totally save the day!"

Chekhov's Boomerang for the win.

Trickster Eric Novels gives Deltora Quest - book 5 - Dread Mountain an A+


Click here for my previous book review:   Today's Menu for the Emiya Family - volume 3 (read for fun)


There is no "next" book review link this time. Writing book reviews "for fun" takes too long. It's not fun anymore. Now that I have a new book published, I will be spending that time to promote it and the rest of my bibliography. All future book reviews will be by request.  If you'd like me to review a book, send this page here: Book Reviewer.


Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

New book up! Catalyst for Glorious Change!

Today's Menu for the Emiya Family - volume 3 (read for fun)

More sweet and cozy stories featuring tasty-looking foods. I'll share some personal highlights. 

A spotlight for Assassin. He gets so little focus, it's nice to see someone befriend him.

The backstory for Sakura was heartwarming. The contrast between the start in the past and the continuation in the present is wonderful.  

A spotlight for Archer-Gilgamesh. He's out shopping to do the spinning wheel lottery thing. It was pretty fun to see his good luck invert itself, and the shot of him asking Lancer (he of the infamously bad luck stat) was also worth a chuckle. 

Trickster Eric Novels gives "Today's Menu for the Emiya Family - volume 3" an A+

Click here for my next book review Deltora Quest - book 5 - Dread Mountain  

Click here for my previous book review:   Deltora Quest - book 1 - Forest of Silence

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

New book up! Catalyst for Glorious Change!

Saturday, May 4, 2024

Deltora Quest - book 1 - Forest of Silence

This was a fun read. It was a quick read. I think it was written for a pre-teen audience, but that does not mean it is shallow in the least. 

This story has the Big Bad Evil Guy spend a thousand years slowly subverting a country by the gradual accumulation of rules and traditions. He essentially already rules the country at the start, long before launching the official conquest. That's deep stuff, but it is presented in such a direct way that I think a child would understand. 

It's also a vivid and persuasive defense of the value of history and the importance of accessible public libraries. So that's extra bonus points from me. 

I imagine this book was quite innovative in its time, because even now its conventions are seldom used. At least, as far as I've seen. 

 Jarred is not the hero of this story, even though it starts with him. The main trio includes two swordsmen, yet no problems are solved with sword fights. Neither Anna, Sharn nor Jasmine are passive characters whose primary role is to be a love interest. The concept of "destiny guided me" is used a lot for the heroes, but if the Shadow Lord is allowed to have an unbroken chain of royal advisors stretching across a thousand years, then I'm willing to give the heroes a similarly huge boon. 

Finally, this feels like a TTRPG adventure. Think about it - receive a quest, travel, make skill checks, go through a dungeon, final boss, and then loot. More extra bonus points. 

Trickster Eric Novels gives "Deltora Quest - book 1 - Forest of Silence" an A+


Click here for my next book review:  Today's Menu for the Emiya Family - volume 3 (read for fun)

Click here for my previous book review:   Elemental Masters novel - Blood Red (Read for fun)

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

New book up! Catalyst for Glorious Change!

Monday, April 29, 2024

Elemental Masters novel - Blood Red (Read for fun)

I picked this up at a Friends of the Library book sale. 

I really like the world building here. Mercedes Lackey goes DEEP into the elemental magic. It's a lot more than just "learn how to cause magic stuff".  It's a lifestyle. Rosa's parents had to move from an urban industrial city to a rural farm town because the city was literally making her sick. Earth magic makes her sensitive to the earth, and the combination of pollution and terraforming was too hard on her. All earth mages are like this. And this is kept up throughout the novel.  It's very consistent. 

The pacing of this story makes me think of a D&D campaign. No, seriously. What you read about in blurb doesn't get started for over one hundred pages. 

The first thing after the prologue is basically the end of one adventure. Rosa and a member of her lodge are in the final stages of hunting a werewolf and a vampire. They do that, they are celebrated by grateful townsfolk, and Rosa's partner decides to stay in that town to help the local chapter of hunters to rebuild. It's like a player had to leave the campaign and this is how he is written out of the story. 

What follows can be seen as downtime for the single remaining player, Rosa's player. She travels, she enjoys first class on a train, and is introduced to a new patron and quest giver, and there's some roleplay and low-stakes games before another player shows up. These two new players and their player characters are introduced by way of the next main quest. 

Oh yes, there is an antagonist who has nothing to do with either of the slay-the-werewolf adventures. He just shows up out of nowhere, Rosa takes care of him like a pragmatic player who rolls a critical hit on her first attack, and he is of little overall narrative significance. 

The Gondor Calls For Aid thing near the end is pretty cool, but disappointing. For as much build-up and pomp that goes into it, the effect is pretty minor. A wide-ranging yet fragile sleep spell and some charm magic assistance, along with a mental map of a dungeon. That's totally what a Game Master would do with powerful NPCs: enable the players to succeed on their own when they normally couldn't.



Trickster Novels gives "Elemental Masters novel - Blood Red" an A+


Click here for my next book reviewDeltora Quest - book 1 - Forest of Silence

Click here for my previous book reviewThe Last Dragonlord

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

New book up! Catalyst for Glorious Change!

Thursday, April 4, 2024

The Last Dragonlord

 What I Liked

*The world building:  For instance! Dragon Lords have an interesting origin, as related by the world's bards, and the fact that they deliberately obfuscate their own lore to keep "truehumans" in the dark is a further interesting wrinkle. Yeah, "truehumans" are actual humans and "truedragons" are actual dragons. Dragon Lords are were-dragons. 

*Sensory detail: The author is fantastic at laying out a scene on paper, whether it is riding out a storm in trade boat, riding through a town market, or flying over the countryside. 

*The use of rotating perspectives: the reader gets a sense for the sprawling intrigue of this regency crisis when they can see how many interested parties are doing stuff outside the council scenes, which would be difficult to convey from a more limited perspective.

*The relationship between the leads.  I was afraid that this would be one of those "dancing around each other until the final page" sort of things, particularly with the love triangle. I was pleasantly surprised to find that this wasn't the case. 

*the ending: No cliffhanger or last-minute "got-cha". It is a satisfying resolution. 

What I didn't like

*The pacing: It takes forever for this book to get anywhere. About 100 pages pass before the two leads met face-to-face, and that was a "didn't recognize/get their name" sort of meeting. 

*The rotating perspectives: So many perspectives switching so quickly, and each one introduces more characters, often new characters that might not show up again until much later, it's hard to keep them all straight. I often found myself thinking "Who is this guy, and what is his deal again?"  It also contributes to the very slow pacing. 

*The climax (not the ending): A lot of Drama-Preserving Handicaps being thrown around in an attempt to maintain tension. At one point, I had to roll my eyes at a particularly egregious one. 

Trickster Eric Novels gives "The Last Dragonlord" a B+


Click here for my next book review:  Elemental Masters novel - Blood Red (Read for fun)

Click here for my previous book review PathFinder - First Edition - Core Rulebook

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.


New book up! Catalyst for Glorious Change!


Saturday, March 30, 2024

PathFinder - First Edition - Core Rulebook

After Wizards of the Coast did that One D&D OGL debacle, I decided to explore other TTRPG systems, and the first one on my list was Pathfinder. I've heard that the first edition was nicknamed "D&D 3.75 E", so I decided to start there for the similarities. 

My first impression: "A lot crunchier than D&D 5E". I had read the books for D&D 3.5 E, but I hadn't actually played it. My play experience is with 5E exclusively. There are a lot more skills in PF 1E, as well as tiers for status effects and conditions, and also a lot of different kinds of bonuses. On the one hand, I like this because D&D 5E can be pretty restrictive and limiting, and on the other hand, this is a lot more to keep track of. I spoke with someone at a Rennaissance Festival about this, and he remarked that he had to use a smart phone app to manage it all. 

I like greater depth in the classes compared to D&D 5E, the barbarian, for instance. In D&D 5E, there really is no reason not to rage immediately at the start of each encounter, because you could keep it up through the encounter and were unlikely to run out of rages in a single day. Here, raging is a more strategic resource, bestowing advantages and disadvantages (unable to spell-cast while raging is hardly a disadvantage). 

CRAFTING! I really like the idea of crafting items, but the rules in D&D 5E are so scant in terms of crafting, and those that exist are so onerous, that me and one of my players had to homebrew a system for his character to make more types of poisons than basic and in a reasonable amount of game time (we based it off how a wizard can learn new spells, but added a research function; he wanted to be this "artisan poison crafter"). 

All that said, I'm not sure what sort of a grade to assign, because the actual experience is in playing, and I'm not going to play 1st edition. By now, I suspect that PF 1E tables are going to be harder to find than PF 2E tables. I mostly read this to understand how it differs from both PF 2E and D&D 5E. Yes, I am a nerd! 


Trickster Eric Novels gives " PathFinder - First Edition - Core Rulebook" a Thumbs Up


Click here for my next book reviewThe Last Dragonlord

Click here for my previous book reviewThe Selection Series book 4 - The Heir

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.


New book up! Catalyst for Glorious Change!



Friday, March 29, 2024

The Selection Series book 4 - The Heir"

This is the fourth book in the Selection Series, but it is the start of a new plot line, so it is a good jumping on point. I don't feel like I'm missing anything. In fact, starting here helps me empathize with the new protagonist, Princess Eadlyn, the daughter of the original two leads. 

Her country used to have a caste system based on numbers? That's weird. Her parents weren't ALWAYS this fairy-tail-style romantic couple that she sees every day? Outright bizarre. So, it's nice that way.  

This is a first-person perspective, and it has an engaging narrative voice. We have a front row seat to Eadlyn's perspective on things, which is a big deal when she's grown up showing a particular careful image to the press, and now has to get more intimate with the Selection Boys. 

It's basically The Bachelorette, but with much higher stakes. And this time, it's basically a long-term publicity stunt to buy time for her father. He needs something to distract the country from civil strife while he works on a solution. Eadlyn turns out to be /terrible/ at this, because, as written previously, she has grown up hiding her true self from basically everyone, including herself, so she has no sense of perspective. 

The overall narrative meanders a lot. There doesn't seem to have been any sort of plan for Eadlyn's Selection other than "gather a bunch boys and film Eadlyn interacting with them". Sometimes big things happen out of nowhere, like Rule of Drama. Especially the ending. 

The ending is a big load of drama. It makes sense, sort of. The very first page foreshadows the ending, with its big shift of weight, and Eadlyn's shift of focus. So that feels earned. The other half of the drama bomb feels staged. Yes, staged, like the author is staging the events of Eadlyn's life in the same haphazard way that Eadlyn is staging the events of the Selection. If not for that, then I would think more highly of the ending. As it is, it feels like a manufactured cliffhanger, rather than a shifting a narrative weight Insert-Disc-Two sort of thing. 

Trickster Eric Novels gives "The Selection Series book 4 - The Heir" a C



Click here for my next book review:   PathFinder - First Edition - Core Rulebook

Click here for my previous book reviewShadow Guard - a Second Guard novel

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.


Thursday, March 14, 2024

PUBLISHED! Catalyst for Glorious Change!

 Hi everyone!

I finally published something! It's been years. The first time in the better part of a decade. I finally got something published.  It truly is a "Catalyst for Glorious Change". ( I hope that doesn't sound to presumptuous ^_~). 

It's not the final book of Journey to Chaos. Unfortunately, that journey continues. What I'm here to talk about now is the start of the journey. 

Yes, Catalyst for Glorious Change is a prequel. It shines a spotlight onto several major characters from Journey to Chaos and what they were doing before Eric arrived on Tariatla. Specifically, it is some of the prep work that Tasio did prior to inviting/bamboozling Eric to Tariatla. 

A lot of this is stuff I planned to include or allude to in the main Journey to Chaos series. In fact, the original draft of Book 5 had this sub-arc that focused on Tiza, and another one explored what growing up as The Trickster's Choice was like for Kallen. Those events were "returned to chaos" and they were reborn as this story, and they formed an adventuring party with similar events for other characters, like Nolien, Basilard and Annala.  

And I got a new cover illustrator! It's been a while.  Laura J Prevost created this for me! 



This is just the ebook cover. The paperback is even cooler! It's a wrap around that continues the motif!

Dropping a link to her website here because she's awesome


The ebook is available on pre-order right now. The release date is April 5th.  A paperback version will be available at that time as well. 


You can find the Amazon sales page at this link here


SO EXCITED THAT I FINALLY PUBLISHED ANOTHER BOOK!

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Just realized that this banner-thing is technically obsolete. Whatever.  I'm still writing Book 5 of Journey to Chaos - The Highest Power!

Friday, February 9, 2024

Read for fun: Shadow Guard - a Second Guard novel

 What I like: 

*the world-building such as the creation myths, the structure of the three guilds, and the role of the Fray in Quarry Town's culture.  

* The character development such as Brindl's budding friendships with Tonio and Xiomara, and the distinctions between the Far World ambassadors. It's really something how Lord Yonda shifts from seeming like the "Fat Bastard" trope to the "Big Fun" trope. 

*starting each chapter with an excerpt from a in-universe royal advice book, which compliments and contrasts its chapter. That's a neat literary device

*the epilogue. It addresses most of the plot threads for a satisfying conclusion. It is also plenty heartwarming while utilizing the same device as the chapter breaks, which creates a different sort of climax than the big fight.


What I DON'T like: 

*the ambigous supernatural element. Brindl is implied to have a kind of foresight at three points in the story, and the Diosa is also implied to have this same ability. Whether this is a real thing or just mundane intuition is never made clear, and not in the fun way. It feels like a plot contrivance. 

*the battle of the climax. It gives the impression that battles are won via the Rule of Drama rather than sound battle tactics, social organization, or sensible decision making. 

*starting the story off with an assassination attempt on Xiomara and then following up with a second one, only to completely drop that angle. All that remains of it is a half-hearted mention in the epilogue. Again, it feels like a tool for cheap drama without payoff. 

*Brindl feels too much like a Pinball Protagonist at times. Pulled in several directions, she seems more like a spectator or messenger than a participant in many events. This is NOT the case overall, as she makes decisions, on her own, that trigger great events and move the plot forward, but these are fewer in number. Like a player character in a scripted video game that can make meaningful choices at story branches, but otherwise does what the NPCs tell them to do.

Trickster Eric Novels gives "Shadow Guard, a Second Guard novel"  a B+



Click here for my next book reviewThe Selection Series book 4 - The Heir"

Click here for my previous book reviewWitchnapped in Westerham (Paranormal Investigation Bureau book 1

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Saturday, January 20, 2024

Witchnapped in Westerham (Paranormal Investigation Bureau book 1 (read for fun)

When I read the blurb on the back, I was expecting that to be the set-up. You know, all that stuff in the first couple of chapters. Instead, it's more like a synopsis of 80% of the book. The story takes its time getting started, and the protagonist is a Pinball Protagonist until the final act, and then gets literally shoved into a passive role for the rest of the book. 

The scenic detail is nice and seamlessly integrated into the narration because the protagonist is a professional photographer. Also, I appreciate the lack of twists for the sake of twists. My genre savvy told me that Angelica would be the mastermind or involved in the scheme somehow, but she is exactly what she told Lily she was from the start. The actual culprit is very obvious, which I found refreshing. It's a more satisfying culmination in the climax that way. 

Personally, it feels like mystery-box gimmicks and plot contrivance are the only reasons that this book extends for basically two hundred pages. 

Trickster Eric Novels gives "Witchnapped in Westerham (Paranormal Investigation Bureau book 1" a C-


Click here for my next book review:  Read for fun: Shadow Guard - a Second Guard novel 

Click here for my previous book reviewRead for Fun - Sword Art Online - Alicization Uniting" Volume 14

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.