Saturday, April 23, 2022

BOFURI - I don't want to get hurt so I'll max out my defense - light novel volume 2

 Welcome back to New World Online! It is surprising how much fun it is to read about someone else playing a VMMORPG. Yuukikan does this very well.  

This volume is different from the first in that its scope is entirely the Second Event. It is a treasure hunt across a massive area, seeded with boss areas, dungeons, and puzzles for the players to find. The rewards are silver medals, which can be exchanged for special skills.  There are other rewards, for those players skilled or lucky enough to find them. 

The main charm of this series, for me, is how it can be exciting and chill at the same time. When you read about Maple and Sally exploring a haunted forest and encountering ghosts, it is like reading about an adventuring team on a mission. The battle with the uber-boss Silver Wings is tough even for broken builds like theirs, and so it is fun to read and relaxing at the same time. This is just a game, not even a high stakes game. It is two girls having fun, which allows the reader to share in their chill fun even when things are challenging or fatiguing for them. Everything about this story is about having fun.

It's not just that. The fact of the game world itself is used to good effect. Part of this is the subplot of the game's admins being driven mad by Maple's antics. Our charming protagonist frustrates them with her unconventional build and out-of-the-box tactics; she breaks their game's balance. A couple interludes are reserved for them and their reactions to what Maple does. Another part of this is Sally.

Sally is a veteran gamer. This volume serves to more fully introduce her, since she was unavailable for much of the first volume. Her build is not so unconventional as Maple's, but her skill is such that she is just as broken. She terrorizes other players to the point that a rumor starts of her being a secret field boss, and she roleplays that for fun, because this is a game. 

This volume is a great follow-up to the first.

Trickster Eric Novels gives "BOFURI -  I don't want to get hurt so I'll max out my defense" light novel volume 2 an A+



Click here for my next book reviewScarlet Soul - volume 1

Click here for my previous book reviewNo Game No Life - Practical War Game

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, April 3, 2022

No Game No Life - Practical War Game (read for fun)

 "Practical War Game" is basically a second a second look at Disboard's Great War era. Volume 6 was about the Human perspective, and this volume includes the Elves and the Flügels

For the Elves, the situation is pretty stable. Their high skill with magic enables them to build many great cities and keep them in existence, mostly safe from danger. There's always the possibility of some living weapon flying by and blowing you up, as if they were pouring water down an ant hill, but that is a remote possibility. Battles are won and lost, and any one of them doesn't mean much in the long term; wins are celebrated, and losses are troubling, but it all evens out in the end. The Great War continues much the same. Like with the humans, this is just how the world works. 

It is in this situation that Nina Clive meets Think Nirvalen. The latter believes she can end the war by killing everyone, including the elves, and she is serious about this. She's also crazy. Her reactions with Nina form the bulk of their story, and it is like a Straight-Man and Wise-Guy routine. 

For the Flügels, their situation is the most stable. As a race of living weapons, they delight in the chaos and the bloodshed of the Great War. Yet they live on a floating homeland far from the destruction. Jibril spends her time searching for challenging opponents and couldn't care less about the deeper issues that occupy the minds of humans, elves, dragons and even her own creator. 

As I read this book, it sounded like Yuu Kamiya was using "ways to respond to existential crisis" as a theme for all the stories here. It is the only thing I can think of that links all the stories here. 

Finally, this volume includes raunchier material than previous volumes. The book says, "ages 16 and up", and it is not kidding. Nothing is explicitly sexual. That line isn't crossed. But the bar is higher than in previous volumes. This is hinted at by the book's cover page, which is why I'm not including it here. I'm not factoring this into my overall rating because I don't know how to do so. My rating system was not made with this sort of thing in mind. 

Trickster Eric Novels gives "No Game No Life: Practical War Game" an A+

Click here for my next book review: BOFURI - I don't want to get hurt so I'll max out my defense - light novel volume 2

Click here for my previous book review Princess Juniper of the Anju (read for fun)

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Saturday, March 26, 2022

Princess Juniper of the Anju (read for fun)

I picked this up at a public library book sale because it sounded like fun. A good little adventure. Seeking help from your mother's tribe to fight off an invasion of your father's kingdom, and undergoing formal trials to acquire that help, that does sound like an adventure, doesn't it? On one hand, it deals with heavy stuff. On the other hand, the actual content is pretty tame. What I mean to say is, the premise of this book is violent but the events are not. They're rated PG, at highest. 

I'm having difficulty being concise about this book because of how well the author takes adult-level issues and makes them acceptable and/or palatable for children. Ammi-joan Paquette does a great job on that. 

An invasion of one's homeland is a serious issue, and it is treated seriously in this book. Juniper has to make a decision about what she should do, as a princess of Torr, as the queen of Queen's Basin, and what she can do realistically. She has to be diplomatic with people she doesn't like and also with strangers. She has to work through anxiety and uncertainty. These are all adult-level things. 

Yet, the book is not grim. It is not violent.  It has a steady stream of optimism. Be confident. Take things one step at a time. Focus on what you can take care of now, and don't worry about all the other things in the future just yet. Make friends, not enemies; if you can, find common ground with enemies so they might become friends. These are all great messages for children, and they come in a gentle but firm fashion. 

Also, I want to mention the world-building, landscapes and culture, that sort of thing. The author does a great job with this as well. The layout of Queen's Basin, the path to the Anju community, and then the Anju community itself are all gorgeously described. These are the three major areas where the book takes place, and they are expanded to the extent that they feel like real places; like fully realized environments. The culture of the Anju is built up magnificently as well. It is developed over the course of the book, bit by bit, and becomes an essential plot-point. 

Trickster Eric Novels gives "Princess Juniper of the Anju" an A+


Click here for my previous book review: No Game No Life - Practical War Game (read for fun)

Click here for my previous book review The Irregular at the Magic High School - light novel volume 1

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, March 20, 2022

The Irregular at the Magic High School - light novel volume 1

I looked into this because I watched the anime on Crunchyroll. It is a fun show, but I got the sense that I was missing a lot of content. It was in the way events were presented and exposition was delivered, they hinted at much more. So, I picked up the first volume out of curiosity.  I was right. There is a lot more going on than the anime shows. 

The anime shows the events that take place and the outward relationships between characters. It doesn't show all the world-building and magic theory that the author, Tsutomu Sato, put into the light novel. Just as an example of the former, Tsutomu Sato uses several paragraphs to describe the evolution of the train system in Japan, and the effect this has on human life and relationships. The magic system gets even more space. 

Indeed, one could say that this story is not so much about the Shiba Siblings as much as it is about this modern magic system that Tsutomu Sato has devised. Chapter 0 is entirely about magic, and various points about it and its terminology are re-iterated to enforce understanding or introduce something new. The Shiba Siblings, standing at opposite ends of this magic system, serve to illustrate various mechanical and social effects of it. 

Overall, I found this to be a somber and technical story. It doesn't have many highs or lows, simply progressing at an even pace. Even fight scenes are like this. It is kind of like Tatsuya Shiba's mood, stoic-leaning-dour. It is a very interesting story, but I can't say I enjoyed reading it. Then again, this is the Enrollment Arc, and this arc isn't as much fun in the anime as the following arcs are. I'm thinking the next volume I read will be the start of the Nine Schools Competition arc. 

Trickster Eric Novels gives "The Irregular at the Magic High School -  light novel volume 1" an A


Click here for my next book review Princess Juniper of the Anju

Click here for my previous book review:   Tasha's Cauldron of Everything - Dungeons and Dragons 5E (read for fun)

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Thursday, March 10, 2022

Tasha's Cauldron of Everything - Dungeons and Dragons 5E (read for fun)

I was really excited to read this one.

I picked it up because I heard that it did interesting things with character creation, and that it provided a leg up for the Ranger core class. It does all this and more. First, character creation. 

Lots of options here for customization. Unlike previous books, which provided generators and tips for adding flavor, there are numerous mechanical options here. When I heard that TCoE would allow players to mix and max race options, I was afraid that it would open the door to illogical powergaming, without respect to lore. While powergaming is definitely an option, as it always is, the lore is still intact. For instance, if you wanted to build a wizard in the past, then it was recommended to go High Elf, Tiefling or Human to get a bonus to Intelligence. A dwarf wizard would always be inferior for lacking that, which discouraged roleplay possibilities. Now, with TCoE, a player can officially state that "my dwarf character was more studious than other dwarves, and so he is more intelligent, but he's not quite as hardy as other dwarves." There is no official way for non-dwarves to get explicitly dwarfish racial abilities, like their poison resistance, so that is reassuring. 

Also on the same subject, is the idea of changing class features and even archetypes mid-campaign. I'm a dungeon master, and so I've had my share of players who want to change things up about their character or even start a new character. I've struggled to find ways to accommodate those requests within the story. Again, I'm a lore guy. I want to keep things consistent and make sure that those things have an in-universe and lore-based reason. This book helps with that by providing mechanical ways to allow and, at the same time, regulate character changes. It also has fun lore-based reasoning examples. 

Next is the Ranger core class update. All the classes received new archetypes or other options, but the Ranger is the only one that got a total overhaul. Seriously, these aren't additional features so much as they are replacement features. I understand that there is some disappointment over how the official overhaul isn't as powerful as the Unearthed Arcana, but I feel that is to be expected. In my experience, UA is always really powerful and then it gets toned down for official rules after playtesting. 

Finally, Sidekicks. The last thing in my review is going to be about the rules for sidekicks. I'd like to do more, but I'm trying to keep this review short (ish).  Sidekicks/pets/etc. have long been on the fragile end in 5E. There's a lot of roleplay potential in them, and interesting character build options for them, but they're only viable at the lower levels. These new rules make them more viable, because they can level up with the PC and gain other benefits. I say this from a place of experience. In my home game, a player befriended a pseudo-dragon, and I used these rules to make the tiny creature less squishy. 

Trickster Eric Novels gives "Tasha's Cauldron of Everything " an A+


Click here for my next book reviewThe Irregular at the Magic High School - light novel volume 1

Click here for my previous book review:   The Trials of Apollo - the Hidden Oracle (read for fun)

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, March 6, 2022

The Trials of Apollo - the Hidden Oracle (read for fun)

God of Prophecy, save the future! Literally, your oracles aren't functioning. 


I picked up this book at a book sale hosted by my local library. It sounded interesting. I haven't read the other Percy Jackson books. All I know of the series is from Pop Culture Osmosis. So I was unaware that two series preceded this book, and that made for a fun experience. 

I didn't feel lost at all. The author did a great job on adding relevant info from previous books without being exposition heavy about it. Evidently, the premise of this book, the god Apollo being punished with mortality, is a direct result of the outcome of the previous series, The Heroes of Olympus. So there are a lot of Late Arrival Spoilers. That is not a problem from my perspective.

 It actually made me interested in going back to those earlier books and learning the full story of the snippets. Like what happened with Leo and why he's wandering a sea of monsters and some such. Basically, the past books are treated...casually, for lack of a better word. They're like fun pieces of series lore. What you need to know for this particular series is presented neatly. For fans of the series, I imagine they are fun call-backs. 

Apollo himself is the first-person narrator, and he is obnoxious. He is prideful, self-centered, and doesn't like taking responsibility for things etc. However, the narration itself is fun to read. It's lively and comical. While full of himself, Apollo is, I wanna say, "harmless". The times that he was malicious are played up, like that satyr he flayed or the cyclops he killed, but in this story, Apollo is not mean to other people, not even in pursuit of his own goal. It is more like he is thoughtlessly selfish.  Thankfully, he gets a good dose of character development. It helps that three of his demi-god children are part of the cast. They bring out the best in him. 

The plot in this book is essentially Apollo traveling to Camp Half-Blood, learning of the situation with the Oracles (because the God of Prophecy wasn't paying attention to them), and finding a solution. That solution being a "hidden oracle", as the book's subtitle suggests. None of the characters know how to go about doing that, and what moves the plot forward appears to be prophetic dreams that Apollo receives from SPOILER. And Zeus. At many times in the story, Apollo suspects that Zeus is mucking with his memory to hide certain knowledge from him, and only allowing him certain godly power at certain times. It makes me think that Zeus has some sort of In Mysterious Ways kind of plan. 

It was a fun book to read, and its has its serious moments too. 

Trickster Eric Novels gives "The Trials of Apollo -  The Hidden Oracle" an A+


Click here for my next book review:  Tasha's Cauldron of Everything - Dungeons and Dragons 5E

Click here for my previous book review:   No Game No Life volume 6 (read for fun)

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, February 27, 2022

No Game No Life volume 6 (read for fun)

This is an intense volume.  That is because its story is the final days of The Great War. Yes, that terrible and seemingly endless conflict in Dishboard's ancient history, which gave rise to Tet's ascension as the One True God, is the subject of this volume. 

It is just as bad as everyone in the present says it was. I have to give the author credit for that. Yuu Kamiya really conveys how shitty the situation was for humanity back then, when the Ten Commandments of Tet didn't exist to prevent war.  As an example, an entire human settlement has to pack up and move when a battle between higher ranked species starts near them, because the entire settlement could be wiped out in an instant by a single, stray shot.  All of them could be killed by accident without either warring party even noticing them. The emotional toll this takes is excellently conveyed. The first chapters convey the sort of survival mindset needed to exist in this world of endless war. 

That is not to say that the story is endless doom and gloom. There is levity spread throughout this story. Some of it is between the two leads, Riku and Schwi. Some of it is in the interludes, which move back to the present day, where Tet is telling this story to Izuna. Yes, the God of Games is taking a turn as a storyteller.  And, by his own admission, he is not a reliable narrator. He may have some hidden purpose for doing this, as Izuna suspects, or it may just be to amuse himself while he waits for Blank to challenge him again. 

Now, in comparing this volume to its film adaptation, No Game No Life Zero. I want to discuss, in vague terms, the resolution of The Great War. No spoilers, so don't worry about that. I'll just say that the movie does an excellent job of showing the plan in action, but not explaining how the plan works. The dual concepts of how The Great War started and how to bring it to a definitive conclusion take a bit of explaining. A novel is simply better as a medium for that exposition. It is a satisfying explanation. 

Trickster Eric Novels gives "No Game No Life volume 6" an A+


Click here for my previous book reviewThe Trials of Apollo - the Hidden Oracle (read for fun)

Click here for my previous book review:   A Certain Scientific Accelerator V2

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Wednesday, February 23, 2022

A Certain Scientific Accelerator V2

Find new stories at your local library! I found this one at mine. I read the first volume some time ago, so I was interested in picking up this second one. 

This feels like an episode. That is my impression of it. This volume is the content of one episode. The first several chapters are about one scene, which is mostly an action set-piece. It doesn't feel as though much happens for the first half of the volume. Then the pace picks up. It is like the event in the hospital was the trigger to set something big into motion. So, in hindsight, it was a good thing to make it a big event space-wise; give it significance. 

So, this volume struggled to hold my attention in the first couple chapters, but then attained a firm grip mid-way through. 

It was certainly interesting enough to make me want to look up specific terms used here. Anti-skill, Disciplinary Action, Dark Side of Academy City, I wanted to know more about these terms because I wanted to understand the volume better. I don't recall them coming up much in A Certain Magical Index, which is what I am more familiar with. 

Last Order is cute, like always. 

Estele is a good choice of foil/partner for Accelerator. A kind necromancer working with the brutal esper makes for interesting dialogue and comparisons. 

Trickster Eric Novels gives "A Certain Scientific Accelerator V2" a C+


Click here for my next book review:  No Game No Life volume 6 (read for fun)

Click here for my previous book review:   The Monsters Know What They're Doing

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, February 20, 2022

Benefits of Blood Donation (at Memorial Blood Center)

 Benefits of Blood Donation (at Memorial Blood Center)

This here is the latest reward I received from Memorial Blood Center. It is 100% cotton and fits me pretty well. They were handing these out at the reception desk when I went in to donate last month. I think January is National Blood Donor month, so the center was doing a lot of things to promote blood donation. This shirt is one of them. 



I've been donating to Memorial Blood Center for years now, and I've gotten a lot of stuff like this. Long-sleeve shirts, short-sleeve shirts, coupons for restaurants, and even tickets for local sporting events. Memorial Blood Center does stuff like this to thank donors for volunteering their time and blood. And that's not all either. It's just the occasional stuff. 

Memorial Blood Center has something called the Hero Hub. It's an online thing where donors can schedule appointments, track their donations, and redeem reward points. For every donation, you can earn points, which can be exchanged for things like branded merchandise and gift cards. I typically go the gift card route, Barnes and Nobles. A number of the books on my shelf were purchased on gift cards from Memorial Blood Center. Regular donors earn points fast, and I haven't even gone into the once-a-visit benefits. 

All donors receive refreshments after their donation. Juice, cookies, snacks, lots of tasty treats. Donating whole blood is quick, like ten minutes, so there is little wait until snack time. Donating plasma takes a little longer. Donating platelets takes the longest, and so there is an additional consideration, complimentary Netflix. While donating platelets, donors can watch something on Netflix. I've watched at least four series all the way through (that I can remember while writing this) at Memorial Blood Center. So, you can donate blood while watching a good show. 

And I've saved the best benefit for last. 

You're doing good. You remember the shirt I mentioned at the top of this post? "Give Life". That's what you're doing when you donate blood at Memorial Blood Center. This is a not-for-profit company. It is not like some other places that collect blood, where the objective is profit. No, the objective here is doing good by giving life. 

And the staff appreciate this. I can't speak for Memorial Blood Centers in other places, but the one that I frequent has friendly staff. They greet you when you come in for an appointment and thank you for donating.  If there is a problem, and you can't donate that day, they are still friendly. They don't stop just because you aren't useful to them at the moment. I've even had fun conversations with one of them about something unrelated to blood donation, like anime. I leave my donation appointments there feeling good. 

The benefits for donating blood are numerous, and especially so at Memorial Blood Center. So, if you like the sound of them and you're feeling up to it, look up the center nearest you and give it a shot. Give life and feel good doing it. 

Brian Wilkerson is an independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor's degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Tuesday, February 15, 2022

The Monsters Know What They're Doing (read for fun)

So many monsters, so many choices, how does a Dungeon Master know what to do? They could read all the stats in the Monster Manual, crunch all the numbers, and brainstorm all the possible tactics for both practicality purposes and roleplay purposes,  and then keep all that information handy for their sessions. Or they could read this book and follow its advice. 

This is a third-play supplement for Dungeons and Dragons Fifth Edition, and it is designed to help DMs run monster encounters in their sessions. It is specifically for combat encounters. The author is very clear on this point. He only considers monster traits that are useful in direct combat, so if a monster has something like Clairvoyance, which has no combat utility, he is going to ignore it. However, if a certain monster is set up so that it is likely to avoid direct combat, then he will mention that. Night hags, Rakashata, and Succubus/Incubus are mentioned to be more like sub-plots rather than single encounters. This is due to their written lore. 

That's one of the great things that the author, Keith Ammann, has done in this book. He doesn't write purely optimize encounters.  This is not a book of "the most effective way to kill your players with monster x". No, the book has the title that it does for a reason. The Monsters Know What they're Doing, because the lore states that they behave in a certain way. Mr. Ammann looks at the written lore, considers the stat block, and then deduces how a given monster will fight. Then, once he has the framework of the monster's mindset, then he looks for the optimized way the monster would fight from within that mindset. 

Night hags, Rakashata, and Succubus/Incubus don't have much going for them in straight-forward combat. The lore states that they accomplish their goals outside of combat, and their traits support this perception. So, Mr. Ammann writes their entries that way. These monsters will avoid combat, only resort to it when cornered, and attempt to escape instead of fighting to the death. That, by the way, is another great thing about this book. 

D&D is not a video game. Not every monster will fight to the death in every occasion. Humanoids, for instance, will typically attempt to parley or retreat when their HP gets too low, as their lore dictates. This is because they are mortal creatures that have evolved over time, so they have survival instincts, and so they will try to avoid death. That is the standard Mr. Ammann uses, a mortal creature that has evolved over time. When such a creature becomes badly hurt (lost a specific percentage of their HP), it flees in a manner appropriate to it. Goblins will scramble in a disorganize rabble, hobgoblins will retreat in as organized a fashion as they can manage, and mind flayers will cast plane shift. 

Avoiding combat, fleeing from combat, now we come to the meat of the matter, how the monsters will act in combat. 

Each monster has a goal it wants to achieve. According to lore, few creatures will attack the party unprovoked just to kill them. Beasts and monstrosities will want to eat them. Fiends will want to corrupt them or use them in an evil plan of some kind, or they will come into conflict when the party tries to stop their evil plan. Elementals are forces of nature, and so the player party might just be in the wrong place at the wrong time. 

I will focus on that last one because it is one where I have experience. I am a dungeon master myself, and so I've read this book thinking about how I could use it in an actual session. In one of those sessions, I attacked the party with a water elemental. I followed the book's advice on running elementals. 

As forces of nature, the elementals don't have needs or desires like physical creatures. They don't need to eat, have no use for possessions, and don't have survival instincts either. In fact, fighting to the death actually helps them get what they want. They are creatures consisting entirely of supernatural energy from an elemental plane, so the only reason they would appear on the Material Plane is if some spell-caster summoned them to it and forced them to take on a physical form. If they "die", then they just go back to their home plane, which is exactly what they want. Until that happens, they follow their nature. 

A fire elemental, for instance, will want to set as many things on fire as it can. So, it will use its full movement on every turn to run to creatures and objects so it can set them on fire by touching them. Not attacking, just touching them. They will ignore opportunity attacks to do this.  Now a water elemental will attack differently. It wants to flow. So it will try to engulf as many targets as it can using its Overwhelm feature in its attempts to drown them. 

I followed that advice for my session, and it worked out very well. The party failed their DEX saves, which meant they took damage and were at risk of drowning from the start of the encounter. By the way, they had an average level of 4 and lacked magical weapons. It was a dangerous situation. They desperately freed the trapped party members and then escaped before the elemental killed them all. It was an exciting encounter. 

This book has great advice, and it is written in a friendly manner. Keith Ammann doesn't deliver his advice in a manner that suggests "my way is the best way" or that a DM should be antagonistic to the players. It is rather the confidence of someone who has crunched the numbers, read the lore, and considered long and hard about how a particular monster would behave in combat. The goal here is to deliver challenging, interesting and diverse combat encounters, so that everyone can fun playing D&D. 


Trickster Eric Novels gives "The Monsters Know What they're Doing" an A+


Click here for my next book review:  A Certain Scientific Accelerator V2

Click here for my previous book review:  A Certain Magical Index - light novel volume 2

Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Thursday, February 10, 2022

A Certain Magical Index - light novel volume 2 (read for fun)

I picked up this volume from the public library because I've watched several arcs of the anime, this one included. The Misawa Cram School arc, the one with the so-called "failed heroine" Asia Himegami. I must say that it is much different from its anime adaptation. 

You might say, well, of course, it is. The adaptation is always different. This one was particularly extreme in its difference. The anime shows what happens to the characters. They clash over their goals and personalities.  The light novel presents the thoughts of the characters as they pursue their goals. It's not just Touma's either. It is Touma's and Stiyl's and Asia's and Aureolus's (both of them). The light novel shows the inner thoughts of five different characters, and they're all depressing. What's worse, it all appears to be pointless. 

Spoilers.

Spoilers.

Spoilers ahead. 

Spoilers. 

Touma is basically driven by guilt. It is guilt for "deceiving" Index about his memory loss and thus feeling like a fraud, and guilt for supposedly obstructing Aisa's escape from the Misawa Cram School. He even feels guilty about not being able to save a knight who was 99% dead before he arrived on the scene. Is he like Shirou from Fate Stay Night, and have this complex about saving people?

Stiyl has this hedgehog's dilemma thing over being Index's prior partner and some other dirty work I'm assuming that he's done. It's hard to get a fix on his personality. He cares a great deal about Index, but doesn't care about making her sad by using her precious current partner as a shield and distraction. The narrative says that he doesn't feel jealousy or envy, but the things he says and does are spiteful. It's not a pleasant narration. 

Asia, despite being this story's McGuffin Girl, doesn't really seem all that important. She is being used as vampire bait by Aureolus Isard, but vampires never appear, and so her esper power never comes into play. It kinda sounds like she is the subject of commodity speculation that ran ammuk. Yes, I know she has an interlude showing her power in effect, but the whole thing still feels like an over-reaction. Neither the magic side nor the science side are sure that vampires even exist. 

The two Aureolus characters are pitiful. One of them is a clone with Cloning Blues, and the other is the real deal who has a mess of other mental issues. Both of them are essentially defeated by the heroes provoking them into a self-destructive mental spiral. This brings me to my next point. 

The volume's story feels pointless. 

I don't mean this in the sense of "filler". That word is banded about a lot, and carries a lot of different meanings, and the most general of them is "I didn't like it". No, what I mean is that this volume's story negates itself. It negates itself on multiple ocassions times. 

1. Touma and Stiyl go to rescue Asia from Misawa Cram School but by the time they arrive, Aureolus has already hijacked the place and made a deal with Asia. She wasn't trying to escape early in the novel.  She was walking around trying to attract vampires for Aureolus in exchange for him concealing her /from/ vampires in his cram school lair the rest of the time and also for working on a more permanent solution for her. This solution is a Walking Church item like what Index used to use (or still uses, whatever). So, there was no need for a rescue mission. Asia explains this when Touma finds her walking around the school freely. 

2. Aureolus did all this stuff at the cram school and with Asia to fix Index's memory problem.  Yet, that problem has already been fixed. It was the subject of the previous novel. And Stiyl knew this. He knew Aureolus and what the alchemist was trying to do. Aureolus knew him as well. I don't get the sense that they were enemies outside of this particular incident. This means that We Could Have Avoided This Plot kicks in. He even explains this when he states that Aureolous will never succeed, because Touma already has. 

 I can only assume that Stiyl's apathy is the reason he didn't pick up a phone and call Aurelous. Surely researching the phone number of a school's principal wouldn't be too hard for the English Puritan Church. 

3. Aureolus's power itself negates a good stretch of the book. Styil and Touma fight Aureolus's clone in four rounds of combat. Lots of injury. Lots of property damage. Lots of death. All of that happens before the clone finally dies.  Then the real Aureolus resets everything. He reverses everything that happened as a result of the clone battles. Aureolus never mentions his clone,  (not that I recall anyway) so I wonder what the purpose of it was in the narrative. 

Also, Aureolus's power literally negates itself. Touma and Styil defeat him by making him doubt himself and fear Touma. Using the flaw of self-defeatism to do away with a reality warper is cheap. It is not a satisfying storyline. 

Despite all of that, I can't really say that this is a bad story. 

It is internally consistent.  All of its rules about science and magic appear to be followed. 

The motivations of the characters make sense, and the actions they take based on those actions make sense. Their emotions are clear and well developed. 

Aureolus and Stiyl are set up as foils of Touma. They are Index's previous partners who failed to save her. The way they handle this fact says much about their character and guides their actions. 

Asia is set up as a foil for Index herself, a girl with a valuable supernatural aspect that the science and magic sides seek to control for their own reasons. The key difference here is that she is not Locked Out of the Loop like Index was, and so she can take more informed choices about her situation. 

Even Styil's inaction on informing Aureolus about Index's improved condition can make sense. By taking over a school in Academy City, Aureolus upset the balance of power between the magic side and the science side. He was basically a wanted fugitive. There is an early scene dedicated to this bit of political entanglement. Talking things out with him was evidently never an option. 

I get the sense that all the pointless was the point. A theme of "how do you respond in the face of impossible desires" is what I'm getting from this book. So, while I can't say it is a "bad" story, I can say it is a "flawed" story. I can also say that it is not a "fun" story, at least not for me. 

Trickster Eric Novels gives "A Certain Magical Index - light novel volume 2" a C



Click here for my next book review The Monsters Know What They're Doing

Click here for my previous book review:  Spice and Wolf volume 10

Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, January 30, 2022

Spice and Wolf volume 10

This is a return to form for the series. The Town of Strife two-parter was disappointing, and the first Side Colors was unusual (but definitely enjoyable!), and now we return to the good stuff. Here we have another economic problem for our two leads to puzzle out, and they puzzle it out themselves. In Town of Strife, they were oddly disconnected, like passive side-characters who didn't know what was truly going on. Here they are properly active.  

Also, more supernatural stuff. The old gods are involved in this problem that the Kingdom of Winfel is experiencing. And not only that, but it relates to Holo's homeland issue. She and Lawrence basically know where Yoitsu is by now, but this story approaches the subject from a different angle. It's very interesting. 

What we have here in this story is a three-way confrontation between Brondel Abbey, a very large landowner in Winfel as well as the chief producer of its biggest export, the king of Winfiel, and the Ruvik Alliance, which is a basically a conglomeration of trading companies. To give the reader a sense of the scale of this alliance of merchants, just one of its middle-managers, never mind its top rank, is equivalent to or greater than the head of the guild that Lawrence belongs to. Lawrence, Holo and Cole enter this confrontation seeking tales of wolf god bones.  What I find most interesting is how the trio goes about doing this.

Their plan is to use human connections. One cannot simply walk up to a Christian abbey and ask them if they're storing the bones of a pagan deity. That's not going to work. So they learn about the local situation and find someone who can assist them in discerning if the wolf god bones are real and present. Their two main resources here are Piaksy, a merchant working for the Ruvik Alliance, and Huskins, a very old shepherd working for the abbey. However much they want to confirm the truth of the wolf god bones, neither Lawrence nor Holo want to use the force of a living wolf god. 

That is what their relationship is like at this point. They recognize how much the other means to them, but that recognition is implicit.  It is not enough for them to stay together at this point. Lawrence feels that he needs to be of use to Holo in order to continue traveling with her. He is a merchant with a merchant's mindset, and so his narration is about providing for her. There is one powerful and sweet scene where he confides in Cole about how he enjoys being the one she relies on (Holo is, of course, eavesdropping, and arranged for the scene to take place, and Lawrence only realizes these two facts after the embarrassing words have left his mouth). 

 It is scenes like these that make the series so enjoyable. It is never just about the economic puzzle of the book, or about finding Yoitsu or interacting with the mythic or real presence of the old gods. It is a blend of those things with aspects of Lawrence and Holo's relationship. Piasky, for instance, is held up as a foil of Lawrence as a good man and a merchant, but better. Simultaneously, Lawrence feels admiration for Piasky and a certain anxiety because he feels that Piasky is an "objectively better" choice for Holo. Who, for her part, is indirect at best about her unending loyal to Lawrence. Then this comparison blends with something else. 

I'm looking forward to the next volume.

Trickster Eric Novels gives "Spice and Wolf volume 10" an A+





Click here for my next book reviewA Certain Magical Index - light novel volume 2

Click here for my previous book review Sweetness and Lightning volume 2

Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Thursday, January 27, 2022

Sweetness and Lightning volume 2 (read for fun)

I'm starting with this series because it was recommended to me by an acquaintance. He said it was indeed a sweet series. I'm starting with this volume because it was the earliest that my local library had. So between the recommendation and the local library's collection, I am able to enjoy this series. 

It is a cooking manga in the Iyashikei genre. The frame narrative is single father Kohei Inuzuka learning how to cook with his young daughter Tsumugi and one of the students in his high school math class, Kotori Lida. Because of the Iyashikei genre, this situation is totally wholesome and innocent. The three of them take their time preparing a meal together and then they eat together once finished. That's the premise.

It is precious. 

Each chapter is a self-contained story, a handful of the meals that the trio prepare together. In one of them, Kohei is trying to find a way for his daughter to eat bell peppers, which she thinks are disgusting. The story doesn't go the way of "Green eggs and Ham". No, Kohei's first attempt ends up making Tsumugi cry because of how bitter his bell pepper dish tastes. The story goes into detail about how young children have sensitive taste buds, and so Kohei and Kotori work together for a solution. 

Another chapter is a Gyoza party, which is when friends get together, make "gyoza", and then eat it together. This appears to be something that real-life Japanese people do, because the author says that they did this with some friends in the afterword. Gyoza is a stuffed bread dish. One takes meat and/or vegetables and wraps them up in bread wrappers, which are then boiled/fried/baked etc. depending on the recipe. 

It is a light read. Light and sweet, like the title says. It's a good thing to read before bed to move into a relaxed state of mind prior to sleep. Unless, of course, the stories make you hungry. The food looks good. I'd like to try it at some point. 

Sweetness and Lightning volume 2 an A+


Click here for my next book review Spice and Wolf volume 10

Click here for my previous book review The Wee Free Men (read for fun)

Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Sunday, January 9, 2022

The Wee Free Men (read for fun)

One of the reviews compared this book to Buffy the Vampire Slayer. I don't understand that. Buffy never made a habit of carrying string everywhere. 

Tiffany is a sensible girl. She carries string because it has many uses on a farm in the Chalk. She knows many such useful bits of information because she is observant and willing to re-evaluate her current knowledge and understanding. These are traits that make her a potential witch, and the Chalk needs a new witch. 

You see, the Chalk needs a witch to look after it, kind of like a flock of sheep need a shepherd, and the previous witch is several years dead. Tiffany's grandmother used to look after the Chalk, and now it's Tiffany's turn. Her first task is to stop the Queen of the Fairies from invading her world, and also rescue her little brother from the Land of the Faerie. 

And no, at no point does she meet some handsome and charming fairy boy who is supposed to be her enemy. There is no romance subplot in this story. I think Mr. Pratchett parodies this, actually. More on that later. 

On the surface, this is a pretty standard fantasy-adventure novel. Our protagonist, Tiffany Aching, is going about life in the rural farming area known as the Chalk, and then she encounters trouble. It takes the form of a supernatural creature in the local river. The trouble escalates into more numerous and more dangerous creatures, ultimately leading Tiffany to enter the creatures' own world. She consults with a mentor, acquires supernatural aid, and then overcomes many challenges. Finally, she comes face-to-face with the ruler of the monsters in an epic showdown. Her adventure complete, she returns to her mundane farm life. 

This is the surface, what you would see if you used Second Sight. It fits the general conception of a fantasy novel, and so it appears to be such.  You see something different with First Sight. 

That's one of the things I like about this story. It is a reformulation of fantasy tropes, making them both familiar and new.  Other fantasy stories would say that Second Sight is a supernatural sight, for seeing ghosts and stuff. Tiffany even mentions this. No, in this story, "Second Sight" is more like a Weirdness Censor. It is what people don't see because it doesn't fit their worldview. First Sight is when you see the world (and yourself, that's important) as it really is, unencumbered by preconceptions.  This means that if a ghost is there, you will see it, and if there isn't any ghost, then you won't see it. This is a useful ability when dealing with Fair Folk, tricky creatures who work through illusions and dreams. 

That's another subject, dreams. Following one's dreams/believing in one's dreams is another common trope in fiction for young adults, such as fantasy novels.  Early on, Tiffany's mentor says that such talk is nonsense and harmful, because it is laziness. That rubbed me the wrong way, because it sounded like cynicism for the sake of a joke. This line was couched in a scene that portrayed teachers as vagrants and chicken-thieves, which made it seem all the more so. Except, this line of thinking is developed throughout the book. 

It's not that dreams, i.e. aspirations, are bad. No, it is that one has to know what one truly wants, as well as the implications and realities of that aspiration. Then one has to take the necessary steps, in reality, to achieve that aspiration. In other words, wishing on a star gets you nowhere, but /studying/ the star can get you somewhere, if your aspiration is to be an astronomer. 

Tiffany's little brother is a glutton for sweets. All he does is demands sweets from his parents and elder sister/ babysitter. When the Fairy Queen kidnaps him, she surrounds him with delicious sweets. This makes him miserable, because it is more sweets than he can eat. He ends up not eating any of them because he can't eat all of them at once. 

The Fairy Queen's realm is stuck in perpetual winter because the queen herself is upset. She had a domestic spat with the Fairy King, leading him to leave the world entirely for a different one. Then winter set in, and instead of dealing with it, she created a dream of summer to live in. And she's still upset. 

Tiffany's dream is to become a witch. She has her own preconceptions about what it means to be a witch, all kinds of magic and flying on broomsticks. All those things really do exist and are part of being a real witch. She meets several witches who can do those things, but being a witch in reality is not like being a witch in her dream. She has to adjust her expectations. There is this marvelous scene after all the supernatural adventure stuff is over, where one normally expects falling action and the protagonist accepting their normal mundane life (a-la the Blue Bird of Happiness). That's not what happens. Instead, we get something else. 

Tiffany accepts what is basically an offer of apprenticeship from a real witch. It will begin when she is a little older, so she can leave home without spooking her family. In the meantime, she goes back to her farm life, except with the understanding that "being a farmgirl" and "being a witch", are not too terribly different. After all, Tiffany's grandmother was a witch and a shepherdess and never made a distinction between the two roles.  Nobody ever thought she was a witch, just a wise and skilled old woman who worked hard and could solve problems. That is basically what a witch is supposed to be. 

One more thing about dreams. In your dreams, have you ever encountered monsters with flaming eyes and teeth like razor blades? Did you ever wonder how they could see with eyes made of fire, or how their razor teeth didn't cut open their own mouths? Evidently, that is exactly what happens when hellhounds leave the land of dreams and enter reality. 

Now for the romance parody. That is a great part of the story. It is funny stuff. 

There is a scene where Tiffany becomes the "kelda" for the Nac Mac Feegle (the Wee Free Men from the title). A "kelda" is the word for the leader of a clan of Nac Mac Feegle, who is also the mother of the clan, and is married to one of its members. Neither Tiffany nor any of the Feegles are happy about this, but it's the rule and so they have to obey it. In another fantasy story, this could be part of a set up for a romance arc (Marriage Before Romance). Instead, we get this funny scene of both sides repulsed by the idea, and Tiffany finding a loophole to make sure the actual marriage never happens. 

Also, she happens to find a lost baron's son in the Fairy's World. Would you expect him and Tiffany to work together, bond through danger and fall in love? He turns out to be useless, unconscious for most of the time, and kind of a prat. There isn't a hint of romance here.

Trickster Eric Novels gives "The Wee Free Men" an A+

P.S. Not-as-Big-as-Medium-Sized-Jock-but-Bigger-than-Wee-Jock Jock is a famous name among the Nac Mac Feegles, and passed down through generations. 


 Click here for my next book reviewSweetness and Lightning

Click here for my previous book reviewReborn as a Vending Machine, Now I Wander the Dungeon. Volume 1

Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.

Saturday, January 1, 2022

Yashahime is someone's D&D campaign (a fan's theory)

Hello Internet! Today I'm going to explain why I think the Yashahime anime is based on someone's Dungeon and Dragons campaign. 

SPOILER ALERT! This is going to involve spoilers for the first season, so beware of that. SPOILER ALERT!



I finished watching season 1 of Yashahime this past week. It was good. It wasn't as good as I was hoping it would be, but that is a different subject. It is a related subject because it is what lead me to this fan theory, but I won't go further into that. 

The first season has kind of a strange start to it. First it uses In Media Res as a frame narrative for jumping back to the original cast of Inuyasha. Then it jumps forwards to the main characters of Yashahime, but not as they are in the first scene of the show. There isn't a series goal like in the original show, not even after a couple of episodes to set things up. In fact, the three half-demon princesses of the title refuse a quest from the Tree of Ages that could become such a series goal, and then they go off to slay random demons, and they may or may not even work together doing that much. 

It is directionless, few things have narrative build-up, and the three main characters all act on their own initiative instead of collaborating towards a larger group goal. That's when it hit me, this is a Dungeons and Dragons party!

There are three player characters, and all of them choose the same class, race, background etc. None of them wanted to change for party diversity, so their party consists entirely of half-demon magic knights who fight in melee. All of them choose to be descendants of this mega important lore character (Inu-no-Tashio/ The Great Dog General), so the dungeon master decides that they are all related to each other, but only the player for Towa likes this idea. Towa's player decides that her character and Setsuna are twin sisters, but Setsuna's player isn't eager to agree, so the dungeon master splits the difference and says that Towa and Setsuna ARE sisters and also says that Setsuna doesn't remember the time they were together. This way, both players can do their own roleplay the way they want. 

The dungeon master creates this epic campaign narrative where the three half-demon princesses work together to defeat an old foe of their grandfather, Kirinmaru, and chooses the Tree of Ages to deliver this quest to them. However, the players decide they're not interested. Towa is more interested in her own character quest (recovering Setsuna's memories), and Setsuna and Moroha want to do their demon slaying / bounty hunting roleplay. 

Thus, the dungeon master, not wanting to railroad the players, decides to give them what they want. First, DM creates a new quest giver in Juybei the corpse collector, who then tells them about demons causing trouble in the area. This leads to a bunch of one-shot sessions staring random demons, which the three player characters kill quickly and easily. In D&D 5E, random encounters and non-boss encounters only last a handful of rounds, after all, and these three players started at levels higher than first level, too. That's why they have so many abilities at the start of the campaign. 

Also, the demon bounty targets tend to evaporate or turn to ash when slain, so no bounty. No treasure and no loot. This is the dungeon master being sore over not getting to play out their epic quest. 

Then the dungeon master slips plot-relevant demons into the bounty hunting, the Four Perils who serve Kirinmaru. The one-shot quests then become tied into the original epic quest that the dungeon master planned. Then there's Homura, who fills in a necessary gap in the backstory for the Towa and Setsuna PCs. At that point, the players decide to humor the dungeon master and try the epic narrative. So they go back to the Tree of Ages, the original quest giver, but the dungeon master has already changed the prepared narrative so that the Tree of Ages isn't important anymore (at least right now). 

It is at this point that the players for Setsuna and Moroha complain to the dungeon master about the favoritism shown to Towa. They're all players so why is Towa's character arc getting so much more focus than them? The dungeon master explains that Towa's player gave her character a character arc, and they did not do the same for theirs. So, they work together to create something, which is introduced to the narrative in more one-shot sessions. 

Moroha gets the history that she trained with a wolf demon, and then gets a present-day duel with her former teacher, which the dungeon master ties into the main narrative via the Four Perils. 

Setsuna gets the history of the hidden half-demon village/orphanage where she was raised. She says that she regularly patrols the surrounding area to chase away demons.  At least, she patrols when she has time for it. This is a justification for why she hasn't done any patrolling before now in the story. 

Towa's player isn't happy about being excluded from both of these sessions/episodes, so the dungeon master frames the second one as an opportunity for Towa to bond with Setsuna. That pleases her. 

Finally, we come to the season 1 finale. The Towa and Setsuna players are finally onboard with the epic quest that the dungeon master wanted to do at the start, but Moroha's player isn't, so Towa and Setsuna get her onboard by saying they will place a bounty on Zero (Kirinmaru's sister) themselves. This leads to the epic fight that the DM has been planning since the Tree of Ages offered this quest. In gratitude, DM lets the players use higher level abilities by staging the fight on a Place of Power, the ruined mansion where their grandfather died. 

Finally, we come to Setsuna's death. The player for Setsuna has bonded with Towa's player enough to feel comfortable roleplaying the long-lost-sister angle, and acknowledges this in character. Towa's player is still committed to this idea, hasn't gotten bored of it, and so the dungeon master lends them a hand. He has a lore important NPC, Sesshoumaru, offer a chance at an unorthodox resurrection technique. 

Did this really happen? Is Yashahime based on someone's D&D campaign? Probably not. But it's fun to think about. By viewing the series through this lens, I could enjoy it more. 

What do you think? Does my theory make sense? Let me know in a comment. 

Brian Wilkerson is a independent novelist, freelance book reviewer, and writing advice blogger. He studied at the University of Minnesota and came away with bachelor degrees in English Literature and History (Classical Mediterranean Period concentration).

His fantasy series, Journey to Chaos, is currently available on Amazon as an ebook or paperback.